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Third Kingdom Books - Series and Interconnected Stand-Alone Novels

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Conqueror Series Book One - The King's Final Decree The world was not always as it is today. It was once a land of brave knights, fierce dragons, and grand wizards. Troubling times have come upon the kingdom, with raiders descending from the east, rumors of war in the south, and an aging monarch has left the land in turmoil. Twelve brave souls embark on a quest to save the kingdom and ascend to the throne. The bravest knights, the grandest wizard, and by invitation of the king, a commoner. All vie for the title of Conqueror. To be victorious, they must complete seven brutal tasks. Phillip, an ordinary farm boy, has always dreamed of adventure, but never has he left his tiny village. Now, with the help of a reluctant traveling companion, Phillip must solve a century-old mystery, locate a lost temple, and ascend an ancient mountain protected by goblins and the mystical Forest of Memories. He will face the perils of the Devil’s Swamp, encounter people and places he could scarcely imag...

Third Kingdom Monies/Coins

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Money and Value of Third Kingdom Coins  These are the standard coins of the Third Kingdom. A Coop is generally considered the standard pay for one day's labor of a common laborer. Specialty positions, such as stonecutters, blacksmiths, etc., would pay more. Also listed are the most common or well-known Commemorative coins. All Commemorative coins are traditionally a Lewter. The coin depicting Lexeone was the only coin ever minted in the Third Kingdom for a living person. The commemorative coin for King Childs V was never put into circulation since he died just before his 30th Jubilee.  Daggon (10 Credits) Lewter - Worth 1/2 Daggon (5 Credits) Coop - Worth 1/3 Daggon (3.3 Credits) Pike - Worth 2 Sint (3.2 Credits) Half Lewter - Worth 1/4 Daggon (2.5 Credits) Sint - Worth 1/3 Lewter (1.6 Credit) Flin - Worth 1/2 Pike (1.6 Credits) Brass Coop - Worth 1/10 Coop (0.3 Credits) Chip - Worth 1/10 Daggon (1 Credit) Commemorative Coins Best known Commemorative Coins King Childs 30th Jub...

Third Kingdom - Military Regiments

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  The Third Kingdom Make-up of Military Regiments

The Ring of Splendor

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  Relics of the 3rd Kingdom: The Legend of the Ring of Splendor In the annals of history, few artifacts carry the weight of authority quite like the Ring of Splendor . Worn by the monarch of the 3rd Kingdom, this isn't merely a piece of decorative jewelry; it is a heavy badge of office, a symbol of absolute power designed to be recognized from the furthest corners of a crowded throne room. Today, we’re looking into the craftsmanship, the lore, and the tragic legend behind this timeless masterpiece. A Design Fit for a Golden Age The Ring of Splendor is a signet-style piece defined by its massive scale and intricate symbolism. At its heart sits the "Blood-Sun" Ruby , a massive, oval-cut stone that is entirely unblemished. In the lore of the Kingdom, rubies are not just gemstones; they are believed to hold the vitality of the land itself. The stone's flawless clarity represents the monarch’s unclouded judgment. Encircling this fiery centerpiece is a halo of pla...

Tacikism

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  Tacikism Tacik ( Tae – Sick ) From the old language. Tac = Man or mankind , ik = King, ruler, or sometimes lord ; Man is Lord   Tacikism is a belief system that originated approximately one thousand years ago. The beliefs were written in an anonymous document known as the Tacik. The document has survived through the centuries mostly unchanged, but not unchallenged. While the Tacik covers a wide range of topics, its primary purpose is to explain and advance a single core belief. Man, or mankind, is the dominant species. Only men and women, human men and women, possess a soul. This is to the exclusion of all others. The Taciks believe that all other species may possess a spirit, but not a soul. ( A soul is eternal and carries on in the afterlife, going either to heaven or hell. A spirit is transferred or absorbed by another living being at death, but does not enter the afterlife. ) This includes most animals as well as what the Taciks term as sub-species. This list...

Dwarfs

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  Dwarfs are not uncommon in the kingdom, but they are rarely seen. Dwarfs tend to keep to themselves and rarely if ever associate with other species. They prefer to work during the night and quietly and discreetly move about the city while the other residents are sleeping. They will remain in their homes during the daylight hours, only venturing out when absolutely necessary. Many mistakenly believe this is due to an aversion to sunlight, but Dwarfs do in fact enjoy a sunny day, but must show caution as they can sunburn rather easily. While some Dwarfs have been known to have a bad temper, rarely do they enter into conflicts except with other Dwarfs. Such conflicts are rare, but can become very violent as Dwarf's can be very stubborn and will refuse to admit defeat.  Dwarf's mate for life and the average couple will have two to three children. The basic family unit may include the couple, their children, as well as the wife's parents as well as any unmarried sisters or a...